Rules/Purpose


Purpose
To keep students constantly moving in the game, improving their physical fitness, while also challenging their strategic teamwork abilities.

Objective
To escort the Captain to retrieve bean bags from the hula hoop in the opponent's side.

Necessary Equipment
-Whack-a-balls: used to get opponents out
-Cones: used to mark territory and boundary lines
-Hula hoops: used to mark area with the bean bags
-Bean bags: used as the object that determines the win/loss of a team

Where to play
-Large area, preferably an open field.

Preparations
-Set up the field according to the diagram
-Separate students into two teams with similar physical distribution
-Tell each team to appoint a “Captain”
-Move students into their team base (starting area)


Tagging People in the Game
-We use whack-a-balls to eliminate opponents, any person can eliminate anyone on the   opposite team, regardless of which side you are on.
-You are NOT allowed to hold more than ONE ball at a time.
-Tagging by hand or with the ball DOES NOT count as a way of elimination. (You must throw the ball)
-You are ALLOWED to move with the ball.

Being tagged
-ANY contact (other than the two mentioned above) with the ball means that you are out.
-If you catch the ball, you save yourself.
-If you are tagged out, there are two different things that might happen, -depending on which side you are on:
1. Getting hit on your own side: you return to your base and do a certain punishment before you can get back into the game. (For example, 30 jumping jacks)
2. Getting hit on the opponent’s side: You go to the jail (located at behind the opponent’s base.)

Getting out of jail
-To get out of jail, you have to wait until an opponent is hit on their side and has retreated to their base to do punishment. In that case, ONE person is released. That person needs to side step across the full sideline before going back into -the game.
-When the “Captain” is captured into the jail, another person is immediately released as “Captain”.

The “Captain”
-In the beginning of the game, each team appoints TWO  “Captains”
-The “Captains” are the only people that are allowed to retrieve bean bags from the opponent.
-The “Captains” wear special pinnies.

Changing “Captains”
-The “Captain” can be changed only in two conditions:
-The “Captain” captured as a hostage in jail (See getting out of jail) or
-The “Captain” successfully brings back a beanbag (another “Captain” is appointed)

Getting the bean bag
-3 beanbags are located in a hula hoop on each of the sides.
-The hula hoops provide immunity only for the "Captains"
-In order to successfully retrieve the bean bag, the “Captain” has to run it into his/her own team’s hula hoop.
-The beanbag can only be passed around between the "Captains" anywhere in the field, but if the bean bag is dropped, it must be returned.
-If the “Captain” is hit by a ball anytime on the way back, the bean bag has to be returned.

Winning the game
-When all of the bean bags are taken by one team, victory is declared.
-Otherwise, victory can also be determined on which team has more beanbags.

General Rules
-Do not throw the ball too hard when the opponent is near you. It is also much less accurate.
-Do not puppy guard around the hula hoops.
-When changing captains, make sure to pass to all people, not continuously between students with greater physical ability.
-Do not squeeze or deliberately step on the whack-a-balls.
SUBJECT TO CHANGE


Changes: 
11-05-2013: Objective added
15-05-2013: Number of "Captains" is increased to two each team
                       Captains are allowed to pass beanbags among themselves
                       Immunity in hula hoops is added
                      General rules added
                      Some rules are rephrased

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